z1 studio

Camille de Dieu + Laurent Novac

studio z1

Camille de Dieu and Laurent Novac, both born in 1986, live and work in Geneva.

In 2016, they decided to bring together their individual experiences of the previous ten years by founding studio z1. Blending scientific references with fiction in their creations, they pursue a shared research into new, unreal territories and imagine scenarios of life. As artists and engineer, they present their installations and performances in real time, allowing them to anchor their imaginary and future territories in a particular and intimate present.

The simplest way to describe studio z1’s research is to speak of world-building. These are not utopian or dystopian creations, but rather worlds parallel to our own. Worlds that seem familiar in some respects, yet have undergone changes and transformations that create new emotions, because they are unknown to the visitor.

The studio’s main work is therefore the search for these modifications. In the performance Modell - 1 (2016), the audience enters a sculptural world in which it loses awareness of scale, and therefore of its position in relation to the elements that make up the set. The elements of the landscape are familiar: a labyrinth, sculptures, walls. Yet the forms and textures move and evolve; they are never fixed. These changes contribute to destabilizing the audience, who try as much as possible to hold on to their own experience and their own references.

The installation Holy Synthetic Meteor (2016) offers a guided tour of a meteorite, one created from real-world data and NASA archive images. Yet the materials that govern certain elements of this universe are unusual. The lakes are made of materials reminiscent of mercury or aluminium, the beaches of plastic, and the snow of gold. The research here lies in the study of the natural/synthetic duality. The forms and textures of the elements we observe tell us about their origin: the work of humans or of nature. Here the studio is interested in our reflexes when faced with a situation, and in the relationship between what we feel and our experience.

This study appears almost literally in the interactive installation Horao (2016), a false mirror held up to reality: three Icelandic lava rocks and their digital doppelgängers. This gives the studio the opportunity to play with materials, perspective and light, while keeping a reference object that bears witness to the modifications.

The studio’s installations and performances are often presented as guided tours. The guide controls the forms, the textures, and the expansion or contraction of time and space. This also explains why the real-time aspect of the studio’s works is so important.

NOVA LANDS G1 - C203 H (2018) is a work created in a 360° dome, allowing the audience to be fully immersed in a cosmos created and modified in real time. D100’s Trace takes a similar approach: the performance, and therefore the changes in the world, adapt to the desires and moods of the performer-guides.

The need for real time, and for very precise control over the elements of the different worlds (textures, forms, interactions), whether for sculptures, installations or performances, led the studio to develop its own software tools, giving it finer and more precise control over its creations. The generative nature of the works allows these tools to be used as instruments of both research and creation.

The project Fear Of Murmuration (2019), for example, uses photogrammetry, computer vision algorithms, real-time rendering and generative design, giving the artistic work a very wide range and therefore greater control.

However, the studio does not limit itself to purely digital media, as shown by the monumental work Flocons de cité (2018), created for the Bibliothèque de la Cité in Geneva, the series of ceramic sculptures C-10 (2018), made during the CERCCO residency in Geneva, and the exhibition Divine Nature at the Théâtre de l’Orangerie.

2026

  • Tatzelwurm (C. Charnaux), Meyrin

2025

  • Everett, HEK (House of Electronic Arts), Basel

  • Gone South, video installation, Fondation Le Plaza, Geneva

  • 3 et 1/2, video installation, Fondation Le Plaza, Geneva

  • Hiatus, transmedia project, development and prototyping, Geneva

  • Mapping on the Reformation Wall, Bastion de l’Égalité, with Labor et Fides and Creatives Festival, Geneva

  • Video design, Théâtre des Marionnettes de Genève

2024

  • Tumbleweed, video installation, Fondation Le Plaza, Geneva

  • Electrofaune, performance with the Grand Théâtre de Genève and the Orchestre de Chambre de Genève

  • Wnd, performance, BAM Festival, Belgium

  • Fear Of Murmuration (F.O.M), performance with Ensemble Batida, Geneva

  • Mémoire en écho, video installation, Maison de Quartier des Eaux-Vives, Geneva

  • Research residency, La Comédie de Genève

  • Kizuna, creation and touring residency, Cie MDC, Okinawa, Japan

2023

  • Divine Nature VR, installation, South Korea

  • Everett, installation, GIFF – Geneva International Film Festival

  • Reveal, mapping, France

  • Otiosi, performance with Tout Bleu, Mapping Festival, Geneva

  • Au fond de moi, installation, ADC, Geneva

2022

  • Ever’ett, installation, GIFF – Hiflow, Geneva

  • Virtual Crossings, with Cie Gilles Jobin, Le Plaza, Geneva

  • Otiosi, generative video project with Tout Bleu, Geneva

  • Météorite lunaire, installation, Baz’art, Geneva

2021

  • Divine Nature, installation, Théâtre de l’Orangerie, Geneva

  • Divine Nature, installation, Base Design Gallery, Geneva

  • Fear Of Murmuration (F.O.M), performance, Electron Festival, Geneva

  • Rucksucre, music video with Tout Bleu, Geneva

  • Guest of the KGB collective, Art B, Baz’art, Geneva

  • Digital creation residency, France

2020

  • Antigen, installation, Mapping Festival, Geneva

2019

  • Fear Of Murmuration, project combining photogrammetry, computer vision, real-time rendering and generative design

  • Holy Synthetic Meteor (H.S.M), installation, Harvestworks, New York, USA

  • NOVA LANDS G1-C203 H, immersive 360° dome installation, France

  • Storm Distraction 2440, performance, Spiel Act Festival, Geneva

  • D100’s Trace, performance, Mirage Festival, Lyon, France

  • Audio piece, performance, Solothurn

  • Digital creation residency, A:Farm, Vietnam

2018

  • Flocons de cité, monumental installation, Bibliothèque de la Cité, Geneva

  • C-10, series of ceramic sculptures, CERCCO residency, Geneva

  • Digital creation residency, Société des Arts Technologiques (SAT), Montreal, Canada

  • Digital design for Marielle Pinsard, Théâtre de Vidy, Lausanne

  • Digital design for C’est déjà demain, Carole Schafroth, Arsenic, Lausanne

  • Scenography, GIFF, Geneva

  • Scenography, Cinémapping, HES Mobilités project, Geneva

2016

  • Modell - 1, performance

  • Holy Synthetic Meteor, installation

  • Horao, interactive installation

Awards & Grants

  • 2026: Selection, Focus XR / Switzerland, Festival d’Avignon

  • 2026: Digital creation grant, City and Canton of Geneva, for the production phase of Hiatus (VR)

  • 2026: Research grant, Canton of Geneva, for a digital creation project

  • 2025: Federal Office of Culture (OFC) grant for transmedia development, Hiatus

  • 2024: Digital creation grant, City and Canton of Geneva

  • 2023: Finalist, Best Swiss Video Clip, Solothurn Film Festival

  • 2023: Digital creation grant, Canton of Geneva

  • 2022: Digital creation grant, Geneva

  • 2022: Selection, Best Swiss Video Clip Awards, Rucksucre

  • 2019: Residency laureate, A:Farm, Vietnam

  • 2018: Immersive 360° creation laureate, SAT, Montreal

  • 2013: Corre77 Design Award for Inverse Everything

Workshops

  • 2025: Master Media Design, HEAD – Genève

  • 2024: Master Media Design, HEAD – Genève

  • 2022: Biennale de l’Image en Mouvement, Geneva

  • 2019: Bibliothèque de la Cité, Geneva

  • 2019: Processing Days, HEAD – Genève

  • 2019: MUDA, Zurich

  • 2018: Generative Design, Bibliothèque Municipale de Genève

  • 2018: Master Espace et Communication, HEAD – Genève

  • 2015: Masterclass, Processing Paris, France

Talks & Pitches

  • 2026: Pitch, Hiatus, International Film Festival Rotterdam (IFFR), Netherlands

  • 2026: Talk on Tatzelwurm, MadMapper Meetup, Brussels

  • 2025: Pitch, Hiatus, Venice International Film Festival (La Biennale di Venezia), Italy

  • 2024: Pitch, Hiatus, GIFF, Geneva

  • 2022: Round table “The Future of Digital Creation”, GIFF, Geneva

  • 2018: Pitch, New Digital Talents, GIFF, Geneva

  • 2018: Round table “New Narrative Methods”, Flux Laboratory, Geneva